DirectFB

'DirectFB' is a thin library that provides developers with hardware graphics acceleration, input device handling and abstraction, an integrated windowing system with support for translucent windows and multiple display layers on top of the framebuffer device. It is a complete hardware abstraction layer with software fallbacks for every graphics operation that is not supported by the underlying hardware.

Last updated 22 Nov, 2005


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License(s) :

LGPLv2orlater

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About

Leadership
  • Denis Oliver Kropp - Maintainer
  • See the AUTHORS file in the distribution for a complete list - Contributor
Requirements
  • Linux kernel 2.2.x or later (Use Requirement)
  • freetype 2.0.1 or later (Use Requirement)
  • libjpeg62 (Use Requirement)
  • libpng2 *or* libpng3 (Use Requirement)
  • zlib (Use Requirement)
  • SDL (Weak Prerequisite)

Versions

0.9.24

0.9.24 stable released 2005-09-01

User Community and Support

User README available in HTML format from http://www.directfb.org/download/DirectFB/README; User FAQ available in HTML format from http://www.directfb.org/documentation/faq.xml; Developer tutorial available in HTML format from http://www.directfb.org/documentation/tutorials.xml; Developer reference manual available in HTML format from http://www.directfb.org/documentation/reference.xml

General Resources
Support Resources

Development

Developer Resources
 

Please send comments on these web pages to bug-directory@fsf.org, send other questions to info@fsf.org.

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