Graphics3D

'Graphics3D' is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a standalone graphics or game engine--it is a set of pieces to jumpstart your own engine or graphics project.

The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API or don't like the OpenGL abstraction.

Last updated 26 May, 2005


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License(s) :

BSD_3Clause

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About

Leadership
Requirements
  • SDL 1.2.7 (Source Requirement)
Subprograms

G3D, GLG3D

Versions

"6.05 beta 2" beta

"6.05 beta 2" beta released 2005-02-05

  • Released: 26 May, 2005
  • Code Maturity: Stable
6.06

6.06 stable released 2005-05-26

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User manual available in HTML format from http://g3d-cpp.sourceforge.net/html/index.html

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Please send comments on these web pages to bug-directory@fsf.org, send other questions to info@fsf.org.

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