Categories
Graphics3D
'Graphics3D' is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a standalone graphics or game engine--it is a set of pieces to jumpstart your own engine or graphics project.
The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API or don't like the OpenGL abstraction.
Last updated 26 May, 2005
About
Leadership
- Morgan McGuire - Maintainer
Requirements
- SDL 1.2.7 (Source Requirement)
Subprograms
G3D, GLG3D
Versions
"6.05 beta 2" beta
"6.05 beta 2" beta released 2005-02-05
- Released: 26 May, 2005
- Code Maturity: Stable
6.06
6.06 stable released 2005-05-26
- Released: 26 May, 2005
- Code Maturity: Stable
- Source Archive: http://prdownloads.sourceforge.net/g3d-cpp/g3d-...
- Licenses: BSD_3Clause
- Interfaces: Library
User Community and Support
User manual available in HTML format from http://g3d-cpp.sourceforge.net/html/index.html
General Resources
Support Resources
Development
Developer Resources
- VCS Checkout Command:
:pserver:anonymous@cvs.sourceforge.net:/cvsroot/g3d-cpp - VCS Repository Webview




