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OGLFT

The OpenGL/FreeType2 Text Rendering Library (OGLFT) supplies an interface between a font and an OpenGL or Mesa application.It uses the FreeType library to read font faces from their files and renders text strings as OpenGL primitives. Characters can be rendered in a variety of ways, including as raster images, as tessellated polygons and as texture maps. Glyphs can be drawn individually or as a string, and can be rendered using UNICODE characters via the QString class (with Qt support). You can also combine several fonts together in one OGLFT Face to increase the coverage of UNICODE points or for other special effects. Strings can be rotated through any angle, and drawn right, centered or left justified. Additionally each character in a string can be rotated through a given angle.

Last updated 1 Mar, 2004


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License(s) :

LGPL

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About

Leadership
  • Allen Barnett - Maintainer
Requirements
  • Open GL (Use Requirement)
  • Mesa (Use Requirement)
  • SGI GLU sample implementation (version 1.3) (Build Prerequisite)
  • Qt library (for rendering UNICODE characters) (Weak Prerequisite)
  • GLE library (for rendering solid characters) (Weak Prerequisite)
Related Projects

GLTT

Versions

0.8

0.8 beta released 2002-07-12

User Community and Support

User tutorial available in HTML format from http://oglft.sourceforge.net/index.html#tutorial

General Resources
Support Resources

Development

Developer Resources
 

Please send comments on these web pages to bug-directory@fsf.org, send other questions to info@fsf.org.

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Permission is granted to copy, distribute, and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts.