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PrBoom

PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which lets it use XFree86, OpenGL, Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well, which has been disabled for now. To play you need maps, called "WAD." A free version is available in the freedoom project. You can use any other Doom WADs as well.

Last updated 23 Nov, 2004


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License(s) :

GPLv2orlater

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About

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Requirements
  • SDL (Use Requirement)
  • SDL_Mixer (Use Requirement)
  • freedoom (Weak Prerequisite)
Related Projects

freedoom

Versions

2.3.1

2.3.1 devel released 2004-09-25

  • Released: 25 Sep, 2004
  • Code Maturity: Developmental
2.2.6

2.2.6 stable released 2004-10-06

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Please send comments on these web pages to bug-directory@fsf.org, send other questions to info@fsf.org.

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