Categories
ccscript
GNU ccScript is a C++ class framework for creating a virtual machine execution system for use with and as a scripting/assembler language for state-transition driven realtime systems. It is the core of the scripting engine found in GNU Bayonne.
It is meant to be used where step execution is important, and where each step is in response to a callback event or a state machine transition. It offers deterministic execution and low overhead so that many concurrent instances can run together. However, in addition to offering step machine execution, GNU ccScript loads all scripts into an active image at once. This is for performance, as all operations in the script system, to assure deterministic execution, are in memory.
GNU ccScript also offers the ability to load new scripts en masse. Existing active sessions operate on the currently loaded scripts, and new sessions are offered the new script. When the last active session on an old script set completes, the entire script set is flushed from memory, so you can operate scripted servers without downtime for rebuilding script images in memory.
Last updated 7 Jan, 2008
About
Leadership
- David Sugar - Maintainer
Requirements
- Common C++ (Use Requirement)
Related Projects
Versions
"0.6.1 (ccScript3)"
"0.6.1 (ccScript3)" devel released 2005-06-13
- Released: 15 Nov, 2004
- Code Maturity: Stable
2.5.7
2.5.7 stable released 2004-11-15
- Released: 15 Nov, 2004
- Code Maturity: Stable
- Source Archive: http://ftp.gnu.org/pub/gnu/ccscript/ccscript-2....
- Licenses: GPLv2orlater with exception
- Interfaces: Command Line




