Chipmunk

Chipmunk is a fast 2D rigid body physics library written in C. Supports fast circle, segment, and convex polygon collisions.

# Designed for 2D video games.
# Circle, convex polygon, and line segment 
collision primitives.
# Multiple collision primitives can be attached 
to the same rigid body.
# Fast collision detection by using a spatial hash 
for the broad phase.
# Extremely fast impulse solving by utilizing Erin 
Catto’s contact persistence algorithm.
# Support for collision callbacks based on object 
types.
# Impulses applied to contact points can be 
retrieved after the impulse solver has finished.
# Several kinds of joints available.
# C99 implementation, no external dependencies.
# Ruby extension available.
# Simple, read the documentation.

Last updated 6 Feb, 2009


User level: Intermediate

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License(s) :

Expat

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Versions

4.1.0

- # Ruby extension available. + # Ruby and OCaml extensions available.

User Community and Support

http://files.slembcke.net/chipmunk/chipmunk-docs.html

General Resources

Development

Developer Resources
 

Please send comments on these web pages to bug-directory@fsf.org, send other questions to info@fsf.org.

Copyright © 2000 - 2009 Free Software Foundation, Inc., 51 Franklin Street, 5th Floor, Boston, MA 02110-1301, USA

The copyright licensing notice below applies to this text. Any software described in this text has its own copyright notice and license, which can usually be found in the distribution itself.

Permission is granted to copy, distribute, and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, with no Front-Cover Texts, and with no Back-Cover Texts.