Categories
Chipmunk
Chipmunk is a fast 2D rigid body physics library written in C. Supports fast circle, segment, and convex polygon collisions.
# Designed for 2D video games. # Circle, convex polygon, and line segment collision primitives. # Multiple collision primitives can be attached to the same rigid body. # Fast collision detection by using a spatial hash for the broad phase. # Extremely fast impulse solving by utilizing Erin Catto’s contact persistence algorithm. # Support for collision callbacks based on object types. # Impulses applied to contact points can be retrieved after the impulse solver has finished. # Several kinds of joints available. # C99 implementation, no external dependencies. # Ruby extension available. # Simple, read the documentation.Last updated 6 Feb, 2009
Versions
4.1.0
- # Ruby extension available. + # Ruby and OCaml extensions available.
- Released: 6 Feb, 2009
- Code Maturity: Stable
- Source Archive: http://files.slembcke.net/chipmunk/release/Chip...
- Licenses: Expat
- Interfaces: Library




