Categories
MAM/VRS
The Modelling and Animation Machine and Virtual Rendering System form the basic components of a 3D visualization and graphics library for implementing visualization software. The Virtual Rendering System is a thin object-oriented layer for different rendering systems such as OpenGL or RenderMan. It provides an abstract interface to 3-D rendering and encapsulates many rendering techniques and algorithms. The user can switch between different rendering systems at runtime.
The Modeling and Animation Machine provides higher-level modeling of 3-D scenes, their behavior, and the 3-D user interaction based on scene graphs and behavior graphs. A large collection of building blocks supports fast development of all types of 3-D applications.
The open architecture ensures that your applications can grow with MAM/VRS, and MAM/VRS can grow with an increasing number of freely available components.It's easy to create new shape types, and existing 3D graphics code can be wrapped and fully integrated.MAM/VRS can be integrated in any windowing system and user interface toolkit. There's a collection of application frames for Tcl/Tk, MFC, Qt, Gtk and X11.
This project was formerly known as 'mamvrs.'
Last updated 27 Dec, 2007
About
Leadership
- Juergen Doellner - Maintainer
- Oliver Kersting - Contributor
Requirements
- Tcl/Tk 8.2 (Weak Prerequisite)
- Blue Moon Rendering Tools (Weak Prerequisite)
- POV-Ray (Weak Prerequisite)
- Incr Tcl/Tk (Weak Prerequisite)
Related Projects
Versions
3.1
3.1 stable released 2003-04-03
- Released: 3 Apr, 2003
- Code Maturity: Stable
- Source Archive: http://www.hpi.uni-potsdam.de/vrs/downloadarea/...
- Licenses: GPL
- Interfaces: Library
User Community and Support
User guide available in HTML format from http://www.hpi.uni-potsdam.de/vrs/documentation/index.html



