Categories
maverik
Maverik supports 3D environments and interactions with those environments. It uses Mesa or Open GL to perform low-level rendering, but can do much more on top of that. It is, however, a developers toolkit/framework; it is not designed as an end user application.
The system is open-ended in how its representation of different models. It uses call back functions, rather than importing and converting data to its own formats; this means it can be adapted relatively easily to widely differing application data structures without forcing particular representations on the implementor.
For example, if you have a sim in which different parts of your model are varying dynamically but in ways that cannot be represented using the normal affine transformations (eg deformable objects), then Maverik lets you use the dynamically changing data directly to generate images.
It also contains support for a variety of 3D input designs, and various kinds of displays (including stereo).
Last updated 1 May, 2003
About
Leadership
- Jon Cook - Maintainer
- See documentation for list of contributors - Contributor
Requirements
- Mesa (Use Requirement)
- OpenGL (Use Requirement)
Versions
6.2
6.2 stable released 2002-04-29
- Released: 29 Apr, 2002
- Code Maturity: Stable
- Source Archive: http://aig.cs.man.ac.uk/maverik/maverik-6.2.tar.gz
- Licenses: GPLv2
- Interfaces: Library
User Community and Support
User manual included; User tutorial included; User demonstrations available from http://aig.cs.man.ac.uk/gallery/; User FAQ available in HTML format from http://aig.cs.man.ac.uk/maverik/faq.php



