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RVK_Manager_script_for_Blender

The script transfers up to 64 relative vertex keys (rvk) from an active Blender Object in a given .blend file to another alien Object imported into the .blend file.
The alien Object has to have the same number of geometric vertices as the active one. The alien Object keeps the uvmapping after importing the rvks from the active Object. The script can also link different Meshes into a single Object. The former become all linked to the original single Mesh as rvks.
Each rvk may be a mesh or texture relative morph of the object. The rvks can also be deleted. The script also imports the exposure sheet of an animation program in an xml format by assigning an IPO to each rvk with the same animation keyframes and interpolation curves.

Last updated 22 Jan, 2008


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GPLv2orlater

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Requirements
  • Blender 2.36 or higher (Use Requirement)
  • Python 2.3 or higher (Build Prerequisite)

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Spanish documentation at http://www.imathon.com/files/RVK_Manager.pdf

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