Categories
vreng
VREng (Virtual Reality Engine) is a C++ and OpenGL API-based interactive distributed Web3D application for navigating in and interacting with virtual environments over the Internet through their avatars, chat, audio/video channels, shared white-boards and document publishing. It uses XML to describe VR environments, and supports object manipulation and persistence, new multimedia and models types, and built in image and motion capture. It run on *nix platforms using X11 throught the Ubit toolkit.
Last updated 7 Jan, 2008
About
Leadership
- Philippe Dax - Maintainer
- Eric Lecolinet - Contributor
Requirements
- OpenGL (Use Requirement)
- X11 (Use Requirement)
- ubit (Use Requirement)
- libungif (Use Requirement)
- libXpm (Use Requirement)
- autoconf (Build Prerequisite)
- automake (Build Prerequisite)
- IP Multicast routing (Weak Prerequisite)
- Mozilla (Weak Prerequisite)
- Firefox (Weak Prerequisite)
- libmysqlclient (Source Requirement)
- libjpeg (Source Requirement)
- libpng (Source Requirement)
- libmpeg (Source Requirement)
- wget (Source Requirement)
- ssh (Source Requirement)
Related Projects
Subprograms
vre
Versions
6.4.0
6.4.0 stable released 2005-02-08
- Released: 8 Feb, 2005
- Code Maturity: Stable
- Source Archive: ftp://ftp.enst.fr/pub/vreng/vreng.tar.gz
- Licenses: GPLv2orlater
- Interfaces: X Window System
User Community and Support
Developer documentation available in HTML format from http://vreng.enst.fr/html/doxygen/html/index.html



