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Waterworks

The goal of 'waterworks' is to provide a high-level realtime compositing system. Unlike realtime rendering systems (open-gl, directx), so far there has been little development toward a free equivalent in the realm of compositing (where 2d raster images are manipulated to create various effects.)

In it's current implementation 'waterworks' is a rough prototype of a working system - and must be redesigned before serious development can occur. in the meantime, the current version is fun to play with - and gives insight into future applications (user interfaces, games, webcams, etc.)

Last updated 26 Oct, 2007


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0.2.0

0.2.0 beta released 2004-03-22

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