AntTweakBar allows programmers to quickly add a light and intuitive graphical user interface into graphic programs to interactively tweak them. It is a small and easy to use C/C++ library that can be readily integrated into OpenGL and DirectX applications. It targets graphical programs that need an easy way to tweak parameters and see the result in real-time like 3D demos, light inline game editors, small 3D applications, prototypes, debug facilities of weighter graphical programs, etc. Programmers are not required to design the graphical interface by providing coordinates or by using a visual UI editor. Controls are automatically organized following an optional given hierarchy. In most cases, only one line of code is needed to add a new variable to a tweak bar. AntTweakBar can be easily integrated with your own windowing system or with existing toolkits. Examples of integration with GLFW, SDL, GLU are provided.
DocumentationHowto at http://www.antisphere.com/Wiki/tools:anttweakbar
released on 21 March 2013
|License||Verified by||Verified on||Notes|
|Zlib||Ted Teah||21 September 2006|
Leaders and contributors
Resources and communication
This entry (in part or in whole) was last reviewed on 24 December 2016.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.