Blip_Buffer implements efficient band-limited sound synthesis buffers, allowing high-quality emulation of video game sound chips. After setting the source clock rate and output sampling rate, waveforms are generated by specifying the time points where amplitude changes occur. Treble and bass adjustments are also supported. Many examples are included that show basic waveform generation, sample buffering schemes, and more advanced topics. They can be made to write output to a wave sound file, or optionally use the SDL multimedia library for real-time playback, waveform display, and mouse control of parameters.
|License||Verified by||Verified on||Notes|
|GPLv2||Ted Teah||31 January 2006|
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This entry (in part or in whole) was last reviewed on 31 January 2006.
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