Boodler
Boodler
http://www.eblong.com/zarf/boodler/
'Boodler' lets you create or edit continuous streams of sound called 'soundscapes.' Each soundscape is a small piece of Python code -- typically less than a page. A soundscape can incorporate other soundscapes; it can combine other soundscapes, switch between them, fade them in and out. This package comes with many example soundscapes. You can use these, modify them, combine them to arbitrary levels of complexity, or write your own.
Documentation
User guide available in HTML format from http://www.eblong.com/zarf/boodler/doc/index.html
Licensing
| License | Verified by | Verified on | Notes |
|---|---|---|---|
| LGPL | Janet Casey | 5 July 2002 |
Leaders and contributors
| Contact(s) | Role |
|---|---|
|
| Maintainer |
Resources and communication
| Audience | Resource type | URI |
|---|---|---|
| Bug Tracking,Developer,Support | mailto:erkyrath@eblong.com |
Software prerequisites
| Kind | Description |
|---|---|
| Required to build | or CoreAudio header files (as appropriate) |
| Required to build | OSS |
| Required to use | either the OSS sound driver interface *or* the ALSA sound driver interface *or* the ESD (EsounD) sound server library *or* the Mac OSX CoreAudio interface |
| Required to build | ALSA |
| Required to use | Python 1.5.2 or later |
| Required to use | Boodler sound library (http://www.eblong.com/zarf/boodler/boodler-snd-021902.tar.gz |
| Required to build | ESD |
This entry (in part or in whole) was last reviewed on 26 February 2004.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software described in this text has its own copyright notice and license, which can usually be found in the distribution itself.