Category/Graphics/animation
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Category/Graphics
animation (18)
ArtofIllusion Art of Illusion can be used as a 3D Modeller and can be used to create movies. It can currently import and export Alias .obj files and export VRML97 files (without animation). To create movies, Art of Illusion has a offline renderer and set of tools to create animations. Highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials.
Aview 'aview' is an high quality image (pnm) browser and animation (fli/flc) player which renders its output as ASCII-art. It is implemented using AA-lib.
Blender Blender is the in-house software of a high quality animation studio. It has proven to be an extremely fast and versatile design instrument. Blender can be used to create TV commercials, to make technical visualizations or business graphics, to do morphing, or to design user interfaces. Developers can easily build and manage complex environments. The renderer is versatile and extremely fast, and implements all basic animation principles (curves and keys).
Blib 'blib' is the Blinkenlights Library, a programming library that gives you a kick start into development with Blinkenlights/Arcade. 'blib' also provides the Game API with which games for Arcade can be developed. 'blib' provides functions to read and write BLM, BML, and MNG animations, and to receive and send the Blinkenlights protocol.
Blinkensim 'blinkensim' is the Blinkenlights project's simulator. Using blinkensim you can receive the Blinkenlights Protocol as it is being sent by the Blinkenlights Chaos Control Center to the Matrix Control Units (the computers that take care of controlling the lamps). 'blinkensim' has graphic backends for DirectFB and GTK+ 2.0. It should run on all GNU/Linux systems using one of these backends.
Blinkentools 'blinkentools' is a set of utilities related to Blinkenlights. It includes b2b, a converter for blinkenmovies that can apply some simple effects, b2mng, which creates MNG animations from blinkenmovies, and bsend, which sends movies over the net using the Blinkenlights network protocol.
Cave CAVE is an acronym for Character Animation Viewer for Everyone. It uses an ncurses interface to view flipbook style character animations. Features include: frame stepping, scrolling for frames larger than screen, realtime fps adjustment and frame cueing, multiple files and file reloading, animation looping, screensaver (with shuffle), fullscreen toggle, comprehensive status bar, builtin help, supports gzipped compressed files, regular expressions for frame deliminators, support for per-frame delays defined in files, autodetecting the top of a frame and more.
Fast rendering toolkit FRT is a toolkit for the generation of 3D animations using low-end machines (slow CPUs, low memory and small harddisks); of course, you can still use it with higher-end machines. The program is simple; the whole library is about 1000 lines of code. FRT has been designed with a *NIX-like operating system in mind: to avoid filling the harddisk, FRT establishes a master/slave relationship with mpeg_encode and renders frames on demand.
Flames 2 Flames is a more advanced command line version of the GIMP plugin and the basis for the electric sheep distributed screen saver.
Fluxus 'fluxus' is a small realtime rendering engine that generates animation from sound. It is driven by guile scripting, and includes a physics engine, artificial life tools, and sound analysis.
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This page was last modified on 6 July 2011, at 17:51.

