Broaden your selection: Category/Runs-on
OS X (250)
- 0 A.D.
- 0 A.D. (pronounced “zero ey-dee”) is a real-time strategy (RTS) game of ancient warfare.
In short, it is a historically-based war/economy game that allows players to relive or rewrite the history of Western civilizations, focusing on the years between 500 B.C. and 500 A.D.
The project is highly ambitious, involving state-of-the-art 3D graphics, detailed artwork, sound, and a flexible and powerful custom-built game engine.
- 3dpl GE
- 3dpl GE the 3D Programming Language Gaming Environment, is mainly a learning tool for novice programmers and children. Aiming at reintroducing the concept of coding to computers the way we used to have BASIC on older systems, but this is 3D, it also features a Modeling tool which is similar to Minecraft, the models can then be programmed to do anything you want. This is a full featured language so it can be used for other applications such as CAD and just for playing games made in 3dpl. It is also real-time interpreted.
- ADG: Automatic Drawing Generation
- The ADG library (Automatic Drawing Generation) is a set of functions focused on automating the drawing of mechanical parts. It is not a CAD system but a library providing a non-interactive canvas where you can put common CAD entities such as paths, xatches and quotes, to create your technical drawings. The final result can be displayed inside a GTK+ widget or exported to any cairo available format, such as PostScript and PDF documents or PNG and SVG images.
- AdaControl verifies that Ada software meets the requirements of a
number of parameterizable rules. It is not intended to
supplement checks made by the compiler, but rather to search for
particular violations of good-practice rules, or to check that
some rules are obeyed project-wide.
This package also contains the following utilities:
- pfni: Print Full Name Image - expands any identifier to a
- ptree: Prints a graphic representation
of an ASIS tree with corresponding source
- A combination of Portal and Sokoban, AdaGate is a great example of OpenGL programming using the Ada language. It is F.O.S., of course.
While exploring a remote south-seas island you make a startling historical discovery. But before you can report your findings, an operational stargate transports you into a curious sequence of dungeons. Your escape will require the logical rearrangement of weird power cells, called Zero Point Modules (ZPMs), that can roll in only two directions.
You can shoot your portal guns at the dungeon walls to define a wormhole. But, in order to activate it, all of the ZPMs must be bumped into their sockets. Now, you can only PUSH the ZPMs. That means you will fail if you roll one into a corner or against a wall.
Escape each level and find your way back to a beautiful lake on the surface.
The degree of difficulty is now selectable. Each game resumes at the beach but progress from previous games is tracked. Complete all 4 levels to access the lake epilog and reset the game.
Uses fully modern OpenGL methods in Ada using textures, shaders and uniforms that achieves version 3.3 core profile contexts in a way that is sufficiently mainstream that it easily compiles and runs on both GNU/Linux and Mac OS-X systems. This project serves as a testbed for learning the complexities of modern OpenGL and GLSL.
Absolutely no coding efforts or compromises have been made to accomodate proprietary operating systems except for learning how to compile on OS-X. It relies on a thin SDL2 binding from Dan Vazquez, a thin OpenGL binding from "Lumen", a PNG reader by Stephen Sanguine, and SFML-Audio.
If one defines "modern" OpenGL to mean version 3.3 or beyond, then this may be the most functionally advanced demonstration of "modern" OpenGL using Ada to be found. The code itself is far from elegant, but serves as a working example, with focus on learning OpenGL. The Ada bindings used are thin, so the relationship to C++ methodology is quite transparent. Developers should note that these Ada bindings are usable as a standalone library for most any OpenGL project.
Media Files Note: The particular choices of sound, image, and shader files (*.fs) delivered are not essential to the function of the game and are easily replaced. This software is primarily intended as a tutorial example of modern OpenGL game assembly methods. The only requirements are that sounds be in WAV format, images be in PNG format, and shaders be updated to GLSL 330 specifications.
- AdLint is a source code static analyzer. It can point out insecure or nonportable code fragments, and can measure various quality metrics of the source code. It (currently) can analyze source code compliant with ANSI C89 / ISO C90 and partly ISO C99.
- Amarok is a cross-platform multimedia player that uses the Phonon sound server framework to play audio media and streams, and features a fresh and efficient approach to playlist handling. The emphasis is on the quick and easy user interface, allowing for fast access to the media library.
- The AngelCode Scripting Library, or AngelScript as it is also known, is an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts.
Featuring a syntax similar to C/C++, it has been designed from the beginning to be an easy to use component, both for the application programmer and the script writer.
- Anki is a flashcard program which makes remembering things easy. Because it is a lot more efficient than traditional study methods, you can either greatly decrease your time spent studying, or greatly increase the amount you learn.
Anyone who needs to remember things in their daily life can benefit from Anki. Since it is content-agnostic and supports images, audio, videos and scientific markup (via LaTeX), the possibilities are endless. For example:
- learning a language - studying for medical and law exams - memorizing people's names and faces - brushing up on geography - mastering long poems - even practicing guitar chords!
- Anonymine was an anonymous, but Anonymine is its name now.
It's a curses mode minesweeper that can be solved without any guessing.
It seems to be the only minesweeper with von Neumann neighbourhoods. It also supports the traditional Moore neighbourhoods and hexagonal gameplay.
(https://www.youtube.com/watch?v=F-NKqv40seg)[See it in action]
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