'DirectFB' is a thin library that provides developers with hardware graphics acceleration, input device handling and abstraction, an integrated windowing system with support for translucent windows and multiple display layers on top of the framebuffer device. It is a complete hardware abstraction layer with software fallbacks for every graphics operation that is not supported by the underlying hardware.
DocumentationUser README available in HTML format from http://www.directfb.org/download/DirectFB/README; User FAQ available in HTML format from http://www.directfb.org/documentation/faq.xml; Developer tutorial available in HTML format from http://www.directfb.org/documentation/tutorials.xml; Developer reference manual available in HTML format from http://www.directfb.org/documentation/reference.xml
released on 1 September 2005
|License||Verified by||Verified on||Notes|
|LGPLv2orlater||Janet Casey||6 April 2004|
Leaders and contributors
|See the AUTHORS file in the distribution for a complete list||Contributor|
|Denis Oliver Kropp||Maintainer|
Resources and communication
|Developer||VCS Repository Webview||http://directfb.org/cgi-bin/cvsweb.cgi/|
|Required to use||freetype 2.0.1 or later|
|Required to use||libjpeg62|
|Required to use||libpng2 *or* libpng3|
|Required to use||zlib|
|Required to use||Linux kernel 2.2.x or later|
This entry (in part or in whole) was last reviewed on 22 November 2005.
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