The object of the game is to find and uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones. Enigma's game objects (and there are hundreds of them, lest you get bored) interact in many unexpected ways, and since many of them follow the laws of physics (Enigma's special laws of physics, that is), controlling them with the mouse isn't always trivial...
|License||Verified by||Verified on||Notes|
Leaders and contributors
|Ralf Westram||Programming, level design.|
|Andreas Lochmann||Programming, level administration, level design, documentation, homepage, LotM.|
|Raoul Bourquin||Level admininstration and design, homepage, overall invaluable additions.|
|Petr Machata||Level design, programming.|
|Siegfried Fennig||Level design, graphics.|
|Nat Pryce||Level design.|
|Martin Hawlisch||Level design, graphics, programming.|
|Jacob Scott||Level design.|
|Daniel Heck||Main developer, graphics, documentation.|
|Sven Siggelkow||Level design and special Oxyd expertise.|
|Ronald Lamprecht||XML, Gui, portability, core programming, documentation, homepage, score evaluation.|
Resources and communication
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.