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The object of the game is to find and uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones. Enigma's game objects (and there are hundreds of them, lest you get bored) interact in many unexpected ways, and since many of them follow the laws of physics (Enigma's special laws of physics, that is), controlling them with the mouse isn't always trivial...


Download version 1.20
released on 2 April 2013



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Leaders and contributors

Petr MachataLevel design, programming.
Siegfried FennigLevel design, graphics.
Nat PryceLevel design.
Martin HawlischLevel design, graphics, programming.
Jacob ScottLevel design.
Daniel HeckMain developer, graphics, documentation.
Sven SiggelkowLevel design and special Oxyd expertise.
Ronald LamprechtXML, Gui, portability, core programming, documentation, homepage, score evaluation.
Ralf WestramProgramming, level design.
Andreas LochmannProgramming, level administration, level design, documentation, homepage, LotM.
Raoul BourquinLevel admininstration and design, homepage, overall invaluable additions.

Resources and communication

Software prerequisites


Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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