The object of the game is to find and uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones. Enigma's game objects (and there are hundreds of them, lest you get bored) interact in many unexpected ways, and since many of them follow the laws of physics (Enigma's special laws of physics, that is), controlling them with the mouse isn't always trivial...
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Leaders and contributors
|Petr Machata||Level design, programming.|
|Siegfried Fennig||Level design, graphics.|
|Nat Pryce||Level design.|
|Martin Hawlisch||Level design, graphics, programming.|
|Jacob Scott||Level design.|
|Daniel Heck||Main developer, graphics, documentation.|
|Sven Siggelkow||Level design and special Oxyd expertise.|
|Ronald Lamprecht||XML, Gui, portability, core programming, documentation, homepage, score evaluation.|
|Ralf Westram||Programming, level design.|
|Andreas Lochmann||Programming, level administration, level design, documentation, homepage, LotM.|
|Raoul Bourquin||Level admininstration and design, homepage, overall invaluable additions.|
Resources and communication
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