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The object of the game is to find and uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones. Enigma's game objects (and there are hundreds of them, lest you get bored) interact in many unexpected ways, and since many of them follow the laws of physics (Enigma's special laws of physics, that is), controlling them with the mouse isn't always trivial...


Download version 1.20
released on 2 April 2013



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Leaders and contributors

Siegfried Fennig Level design, graphics.
Nat Pryce Level design.
Martin Hawlisch Level design, graphics, programming.
Jacob Scott Level design.
Daniel Heck Main developer, graphics, documentation.
Sven Siggelkow Level design and special Oxyd expertise.
Ronald Lamprecht XML, Gui, portability, core programming, documentation, homepage, score evaluation.
Ralf Westram Programming, level design.
Andreas Lochmann Programming, level administration, level design, documentation, homepage, LotM.
Raoul Bourquin Level admininstration and design, homepage, overall invaluable additions.
Petr Machata Level design, programming.

Resources and communication

Software prerequisites


Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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