Equalizer is a framework for the development and deployment of parallel OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations. Equalizer is built upon a scalable OpenGL-based programming interface solving problems that are common to any multipipe application. The API is minimally invasive, making application porting as easy as possible while delivering maximum performance.
released on 9 December 2016
|License||Verified by||Verified on||Notes|
|LGPLv2.1||Deborah Nicholson||11 April 2008|
Leaders and contributors
|Full team at Equalizer||Contributor|
Resources and communication
|General||Mailing List Info/Archive||http://www.equalizergraphics.com/lists.html|
This entry (in part or in whole) was last reviewed on 14 March 2017.
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