cross-platform toolkit for OpenGL
Equalizer is a framework for the development and deployment of parallel OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a singlepipe workstation to large scale graphics clusters and multi-GPU workstations. Equalizer is built upon a scalable OpenGL-based programming interface solving problems that are common to any multipipe application. The API is minimally invasive, making application porting as easy as possible while delivering maximum performance.
released on 9 December 2016
|License||Verified by||Verified on||Notes|
|LGPLv2.1||Deborah Nicholson||11 April 2008|
Leaders and contributors
|Full team at Equalizer||Contributor|
Resources and communication
|General||Mailing List Info/Archive||http://www.equalizergraphics.com/lists.html|
This entry (in part or in whole) was last reviewed on 14 March 2017.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.