GLife
This entry published by the Free Software Foundation.
gLife
http://glife.sourceforge.net/
Glife is a simulation that uses the concepts found in Artificial Life. Its goal is to provide a limited number of rules, and then watch some sort of "society" emerge. Trends develop as animals interact with the terrain and with each other. This program is an "Artificial Society" program. The rules are placed in the program (and are somewhat customizeable). You then observe what happens; you can also find information on the individual animals or watch specific trends such as "wealth distribution." You place the rules and watch trends and structures emerge. The terrain is a grid, and the circles inside represent the terrain and the animals.
Related Projects
Licensing
| License | Verified by | Verified on | Notes |
|---|---|---|---|
| GPLv2 | Janet Casey | 2451940.531 January 2001 |
Leaders and contributors
| Contact(s) | Role |
|---|---|
|
| Maintainer |
Resources and communication
| Audience | Resource type | URI |
|---|---|---|
| Developer | VCS Repository Webview | http://sourceforge.net/cvs/?group_id=748 |
| Bug Tracking,Developer,Help,Support | Mailing List Info/Archive | http://lists.sourceforge.net/mailman/listinfo/glife-devel |
Software prerequisites
| Kind | Description |
|---|---|
| Required to use | GNOME |
| Required to use | libglade |
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This entry (in part or in whole) was last reviewed on 30 November 2004.
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This page was last modified on 12 April 2011, at 15:25.

