'Graphics3D' is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a standalone graphics or game engine--it is a set of pieces to jumpstart your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API or don't like the OpenGL abstraction.
DocumentationUser manual available in HTML format from http://g3d-cpp.sourceforge.net/html/index.html
released on 26 May 2005
|License||Verified by||Verified on||Notes|
|BSD 3Clause||Janet Casey||2 April 2004|
Leaders and contributors
Resources and communication
|Bug Tracking||VCS Repository Webview||http://sourceforge.net/tracker/?group_id=76879&atid=548562|
|Developer||VCS Repository Webview||http://sourceforge.net/cvs/?group_id=76879|
|Source requirement||SDL 1.2.7|
This entry (in part or in whole) was last reviewed on 26 May 2005.
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