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Graphics3D

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Graphics3D

http://g3d-cpp.sf.net/
'Graphics3D' is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a standalone graphics or game engine--it is a set of pieces to jumpstart your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API or don't like the OpenGL abstraction.

Documentation

User manual available in HTML format from http://g3d-cpp.sourceforge.net/html/index.html


Download

Download External-link-icon.png version 6.06 (stable)
released on 26 May 2005

VCS Checkout

:pserver:anonymous@cvs.sourceforge.net:/cvsroot/g3d-cpp

Categories




Licensing

LicenseVerified byVerified onNotes
BSD 3ClauseJanet Casey2 April 2004



Leaders and contributors

Contact(s)Role
"Email matrix@graphics3d.com" Morgan McGuire Maintainer


Resources and communication

Audience Resource type URI
Bug Tracking VCS Repository Webview http://sourceforge.net/tracker/?group_id=76879&atid=548562
Developer,Support E-mail mailto:matrix@graphics3d.com
Developer VCS Repository Webview http://sourceforge.net/cvs/?group_id=76879


Software prerequisites

Kind Description
Source requirement SDL 1.2.7

This entry (in part or in whole) was last reviewed on 26 May 2005.



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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.


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