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'Graphics3D' is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a standalone graphics or game engine--it is a set of pieces to jumpstart your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API or don't like the OpenGL abstraction.


User manual available in HTML format from


Download version 6.06 (stable)
released on 26 May 2005

VCS Checkout



LicenseVerified byVerified onNotes
BSD 3ClauseJanet Casey2 April 2004

Leaders and contributors

Morgan McGuire Maintainer

Resources and communication

Audience Resource type URI
Developer VCS Repository Webview
Bug Tracking VCS Repository Webview
Developer,Support E-mail

Software prerequisites

Kind Description
Source requirement SDL 1.2.7

This entry (in part or in whole) was last reviewed on 26 May 2005.


Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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