KBillar is a billiard game in which everything is user-definable: the table, borders, ball properties, gravity, etc. The user can choose to play billiards on surfaces such as a sphere, a cylinder, or a torus, or in any map which can be expressed as z(x,y). The radius of the ball can be changed, and there is an mode in which the user can become the billiard ball. To parse complex mathematical maps, KBillar uses methods from Kalamaris.
released on 30 December 2002
|License||Verified by||Verified on||Notes|
|GPLv2orlater||Janet Casey||12 December 2002|
Leaders and contributors
|Antonio Larrosa Jimenez||Maintainer|
Resources and communication
|Required to use||Mesa|
|Required to use||libgmp|
|Required to use||KDE 3.0 or later|
|Required to use||Qt (compiled with OpenGL module)|
This entry (in part or in whole) was last reviewed on 29 December 2016.
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