'libQGLViewer' is an C++ library which lets you quickly start the development of a new 3D application. It is designed for 3D developers, who can display and move around a 3D scene by simply providing the openGL orders that define their 3D geometry. The viewer is designed to be as general as possible and is not designed for a specific 3D application. It provides some useful classical functionalities such as a camera trackball, screenshot saving, mouse manipulated frames, stereo display, keyFrames and more. 'libQGLViewer' is not a 3D viewer that can be used directly to view 3D scenes in various formats; it is more likely to be the starting point for the coding of such a viewer.
DocumentationSee http://artis.imag.fr/Members/Gilles.Debunne/QGLViewer/refManual/hierarchy.html for a complete list of documentation
released on 16 July 2016
|License||Verified by||Verified on||Notes|
|GPLv2orlater||Janet Casey||23 April 2003|
Leaders and contributors
Resources and communication
|Required to use||Qt libraries|
This entry (in part or in whole) was last reviewed on 20 January 2017.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.