Libgaudio
Libgaudio
http://www.ferzkopp.net/~aschiffler/Software/libgaudio/index.html
Libgaudio is a C/C++ library to facilitate easy incorporation of sound and sound effects into games. Samples are loaded into memory and playback is then triggered or stopped. The system mixes any number of concurrently playing samples together (up to a predefined maximum). It is also possible to include a background MP3 soundfile in the mix.
Licensing
| License | Verified by | Verified on | Notes |
|---|---|---|---|
| GPLv2 | Janet Casey | 12 December 2000 |
Leaders and contributors
| Contact(s) | Role |
|---|---|
|
| Maintainer |
|
| Contributor |
Resources and communication
| Audience | Resource type | URI |
|---|---|---|
| Bug Tracking,Developer,Support | mailto:aschiffler@cogeco.ca |
Software prerequisites
| Kind | Description |
|---|---|
| Required to build | libsndfile (v. 0.0.22 included) available from http://www.zip.com.au/~erikd/libsndfile/ |
This entry (in part or in whole) was last reviewed on 7 January 2008.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
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