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PLIB is a set of libraries to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. It's used by Majik3D, FlightGear, and others, and includes libraries for GUI widgets, sound replay, geometry, scene graph, joystick, and fonts/text. The package also includes a scripting language and networking code, both focused towards games.
released on 1 November 2004
|License||Verified by||Verified on||Notes|
|LGPL with exception||Janet Casey||24 October 2002|
Leaders and contributors
|See the AUTHORS file in the distribution for a complete list||Contributor|
Resources and communication
|Support||Mailing List Info/Archive||http://lists.sf.net/mailman/listinfo/plib-users|
|Developer||VCS Repository Webview||http://sourceforge.net/cvs/?group_id=382|
|Bug Tracking||VCS Repository Webview||http://sourceforge.net/tracker/?group_id=382&atid=100382|
|Help||Mailing List Info/Archive||http://lists.sf.net/mailman/listinfo/plib-announce|
|Developer||Mailing List Info/Archive||http://lists.sf.net/mailman/listinfo/plib-devel|
|Required to use||OpenGL 1.1 or later|
|Required to use||3D graphics accelerator that supports OpenGL|
This entry (in part or in whole) was last reviewed on 24 June 2008.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
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