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PrBoom

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PrBoom

http://prboom.sourceforge.net/
PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which lets it use XFree86, OpenGL, Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well, which has been disabled for now. To play you need maps, called "WAD." A free version is available in the freedoom project. You can use any other Doom WADs as well.


Download

Download External-link-icon.png version 2.2.6 (stable)
released on 6 October 2004

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Licensing

LicenseVerified byVerified onNotes
GPLv2orlaterJanet Casey23 November 2004



Leaders and contributors

Contact(s)Role
"Email crow@icculus.org" Florian Schulze Maintainer


Resources and communication

Audience Resource type URI
Bug Tracking VCS Repository Webview https://sourceforge.net/tracker/?group_id=3396&atid=103396
Help Mailing List Info/Archive http://lists.sourceforge.net/mailman/listinfo/prboom-announce
Developer Mailing List Info/Archive http://lists.sourceforge.net/mailman/listinfo/prboom-devel
Support Mailing List Info/Archive http://lists.sourceforge.net/mailman/listinfo/prboom-users


Software prerequisites

Kind Description
Required to use SDL
Required to use SDL_Mixer
Weak prerequisite freedoom

This entry (in part or in whole) was last reviewed on 23 November 2004.



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The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.


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