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Free implementation of the shoot-em-up Doom

PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which lets it use XFree86, OpenGL, Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well, which has been disabled for now. To play you need maps, called "WAD." A free version is available in the freedoom project. You can use any other Doom WADs as well.


Download version 2.5.0 (stable)
released on 9 November 2008


Related Projects


LicenseVerified byVerified onNotes
GPLv2orlaterJanet Casey23 November 2004

Leaders and contributors

Florian Schulze Maintainer

Resources and communication

Audience Resource type URI
Help Mailing List Info/Archive
Developer Mailing List Info/Archive
Support Mailing List Info/Archive
Bug Tracking VCS Repository Webview

Software prerequisites

Kind Description
Required to use SDL_Mixer
Weak prerequisite freedoom
Required to use SDL

This entry (in part or in whole) was last reviewed on 3 March 2017.


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