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PrBoom

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PrBoom

http://prboom.sourceforge.net/
PrBoom is a version of Doom using the Simple Direct Media layer (SDL) library, which lets it use XFree86, OpenGL, Linux framebuffer console, GGI, SVGALib or even color or monochrome text consoles as display. There is an additional OpenGL renderer as well, which has been disabled for now. To play you need maps, called "WAD." A free version is available in the freedoom project. You can use any other Doom WADs as well.

Related Projects


Download

Download External-link-icon.png version 2.2.6 (stable)
released on 6 October 2004

Categories


Licensing

License Verified by Verified on Notes
GPLv2orlater Janet Casey 2453332.523 November 2004


Leaders and contributors

Contact(s)Role
"Email crow@icculus.org" Florian Schulze Maintainer

Resources and communication

Audience Resource type URI
Bug Tracking VCS Repository Webview https://sourceforge.net/tracker/?group_id=3396&atid=103396
Help Mailing List Info/Archive http://lists.sourceforge.net/mailman/listinfo/prboom-announce
Developer Mailing List Info/Archive http://lists.sourceforge.net/mailman/listinfo/prboom-devel
Support Mailing List Info/Archive http://lists.sourceforge.net/mailman/listinfo/prboom-users


Software prerequisites

Kind Description
Required to use SDL
Required to use SDL_Mixer
Weak prerequisite freedoom


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This entry (in part or in whole) was last reviewed on 23 November 2004.



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This page was last modified on 12 April 2011, at 13:51.

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