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PySoy is a multi-threaded 3d game engine for Python. It's object-oriented API is designed for rapid game development while speed critical functions, such as physics processing and rendering, are implemented in C. (examples) With the most computation-heavy parts of OpenGL and Physics processing in C, PySoy remains efficient while offering a high level object-oriented Python API. The goal is to allow for rapid development without sacrificing speed or flexibility. Built primarily for games, PySoy offers an intuitive API for managing object behavior in 3D space. An optimized background thread takes care of the low-level processing leaving your Python code free to focus on higher level processing.
released on 18 March 2008
|License||Verified by||Verified on||Notes|
|GPLv3orlater||Deborah Nicholson||18 March 2008|
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This entry (in part or in whole) was last reviewed on 18 March 2008.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
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