SINS (Sins Is Not Snake) is a simple nibble-like game with a modular interface and players code. It was originally written as a project for learning C. Currently it supports AI and human players, and curses, Xlib, vgalib, ansi and dumb user interfaces.
released on 5 February 2009
|License||Verified by||Verified on||Notes|
|GPLv2||Janet Casey||27 July 2004|
Leaders and contributors
Resources and communication
This entry (in part or in whole) was last reviewed on 11 February 2016.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.