Sly is a free software game engine written in GNU Guile Scheme. It provides an abstraction layer above SDL and OpenGL for common game programming requirements such as meshes, shaders, sprites, animation, tilesets, scene graph, keyboard/mouse input, and scripting.
Sly differentiates itself from other game engines by providing an interactive development environment via Guile's read-eval-print-loop (REPL), exposing a functional API instead of an object-oriented one, and encouraging reactive programming.
|License||Verified by||Verified on||Notes|
|GPLv3orlater||Jgay||27 September 2013|
Leaders and contributors
Resources and communication
|Required to build||FreeImage >= 3.0|
|Required to build||GNU Guile >= 2.0.11|
|Required to build||guile-opengl|
|Required to build||guile-sdl >= 0.5.0|
|Required to build||SDL 1.2|
This entry (in part or in whole) was last reviewed on 4 October 2013.
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