Semantic search
This entry published by the Free Software Foundation.
ArtofIllusion Art of Illusion can be used as a 3D Modeller and can be used to create movies. It can currently import and export Alias .obj files and export VRML97 files (without animation). To create movies, Art of Illusion has a offline renderer and set of tools to create animations. Highlights include subdivision surface based modelling tools, skeleton based animation, and a graphical language for designing procedural textures and materials.
Aview 'aview' is an high quality image (pnm) browser and animation (fli/flc) player which renders its output as ASCII-art. It is implemented using AA-lib.
Blender Blender is an integrated 3d suite for modelling, animation, rendering, post-production, interactive creation and playback (games). Blender has its own particular user interface, which is implemented entirely in OpenGL and designed with speed in mind. Python bindings are available for scripting; import/export features for popular file formats like 3D Studio and Wavefront Obj are implemented as scripts by the community. Stills, animations, models for games or other third party engines and interactive content in the form of a standalone binary and/or a web plug-in are common products of Blender use.
Blib 'blib' is the Blinkenlights Library, a programming library that gives you a kick start into development with Blinkenlights/Arcade. 'blib' also provides the Game API with which games for Arcade can be developed. 'blib' provides functions to read and write BLM, BML, and MNG animations, and to receive and send the Blinkenlights protocol.
Blinkensim 'blinkensim' is the Blinkenlights project's simulator. Using blinkensim you can receive the Blinkenlights Protocol as it is being sent by the Blinkenlights Chaos Control Center to the Matrix Control Units (the computers that take care of controlling the lamps). 'blinkensim' has graphic backends for DirectFB and GTK+ 2.0. It should run on all GNU/Linux systems using one of these backends.
Blinkentools 'blinkentools' is a set of utilities related to Blinkenlights. It includes b2b, a converter for blinkenmovies that can apply some simple effects, b2mng, which creates MNG animations from blinkenmovies, and bsend, which sends movies over the net using the Blinkenlights network protocol.
Cave CAVE is an acronym for Character Animation Viewer for Everyone. It uses an ncurses interface to view flipbook style character animations. Features include: frame stepping, scrolling for frames larger than screen, realtime fps adjustment and frame cueing, multiple files and file reloading, animation looping, screensaver (with shuffle), fullscreen toggle, comprehensive status bar, builtin help, supports gzipped compressed files, regular expressions for frame deliminators, support for per-frame delays defined in files, autodetecting the top of a frame and more.
Fast rendering toolkit FRT is a toolkit for the generation of 3D animations using low-end machines (slow CPUs, low memory and small harddisks); of course, you can still use it with higher-end machines. The program is simple; the whole library is about 1000 lines of code. FRT has been designed with a *NIX-like operating system in mind: to avoid filling the harddisk, FRT establishes a master/slave relationship with mpeg_encode and renders frames on demand.
Fluxus 'fluxus' is a small realtime rendering engine that generates animation from sound. It is driven by guile scripting, and includes a physics engine, artificial life tools, and sound analysis.
K-3D K-3D is an advanced 3D modeling, animation, and rendering system that is extremely portable. It is designed from-the-ground-up to generate motion-picture-quality animation using RenderMan, the de facto industry standard for 3D graphics.
Libmng libmng is the reference library for MNG, the animation extension to the popular PNG format. It provides powerful animation features combined with PNG's robustness and patent freedom.
Pencil Pencil is intended to be a simple program enabling anyone to make 2D animation. It lets you create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics.
SDL SDL is a library that allows you portable low-level access to a video framebuffer, audio output, mouse, and keyboard. With SDL, it is easy to write portable games for various operating systems.
Stick2xyz The Stick Figure Viewer/Converter is a utility that is useful for producing stick figure animations, and then afterwords output the animations to formats such as a K-3D file and 8-bit PNG files. The primary goal of this project is to produce a "C source" utility program that can be used in the first step of the CG process, the stick figure and then the skeleton.
Stopmotion 'Stopmotion' is a free application for creating stop-motion animation movies. Users will be able to create stop-motions from pictures imported from a camera or from the harddrive, add sound effects, and export the animation to different video formats such as mpeg or avi.
VNet VNet uses Java to turn a single-user VRML world into a Multi-user Online Virtual Environment System (MOVES), complete with avatars and chat. A normal Web browser with a normal VRML plugin is all you need to experience a 3D social space. VNet is based on JDK 1.02 to ensure portability and in development is a version based on JDK 1.1.x that adds user persistence, scalability, and other features. It has both client and server packages.
White dune 'white_dune' is a graphical editor, simple NURBS 3D modeller, and animation tool for the VRML97 (Virtual Reality Modelling Language), which is the standard for displaying 3D data over the web via browser plugins. It supports animation, realtime interaction and multimedia (image, movie, sound). Dune reads VRML 97 files, displays, and lets the user change scenegraphs/fields. It is not a 3D modeller, but has some support for the VRML 200x style NURBS Node (3D rendering of all VRML nodes is not yet complete). It can load and store x3d (next generation VRML xml format) files, if configured to work with the nist.gov x3d translators. Under GNU/Linux white_dune is a immersive VRML editor. It has support for stereoscopic view via "quadbuffer" capable stereo visuals and support for various 3D input devices supported by the X11 XInput or Linux joystick interface.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software described in this text has its own copyright notice and license, which can usually be found in the distribution itself.
