Vision Egg 2
The Vision Egg is a programming library (with demo applications) that uses standard, inexpensive computer graphics cards to produce visual stimuli for vision research experiments. Potentially difficult tasks, such as initializing graphics, getting precise timing information, controlling stimulus parameters in real-time, and synchronizing with data acquisition are greatly eased by routines within the Vision Egg.
released on 20 August 2003
|License||Verified by||Verified on||Notes|
|LGPL||Janet Casey||17 June 2002|
Leaders and contributors
Resources and communication
|Developer||VCS Repository Webview||http://sourceforge.net/mail/?group_id=40846|
|Weak prerequisite||Python Imaging Library|
|Required to use||OpenGL|
|Weak prerequisite||Pyro (Python Remote > Objects)|
|Required to build||Python|
|Required to build||libSDL|
|Required to build||pygame|
|Required to build||Numeric Python|
This entry (in part or in whole) was last reviewed on 30 April 2008.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.