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Software for interacting with virtual environments over the Internet

VREng (Virtual Reality Engine) is a C++ and OpenGL API-based interactive distributed Web3D application for navigating in and interacting with virtual environments over the Internet through their avatars, chat, audio/video channels, shared white-boards and document publishing. It uses XML to describe VR environments, and supports object manipulation and persistence, new multimedia and models types, and built in image and motion capture. It run on *nix platforms using X11 throught the Ubit toolkit.


Developer documentation available in HTML format from


Download version 8.4.0 (stable)
released on 28 September 2016


Related Projects


LicenseVerified byVerified onNotes
GPLv2orlaterJanet Casey8 February 2005

Leaders and contributors

Philippe Dax Maintainer
Eric Lecolinet Contributor

Resources and communication

Audience Resource type URI
Bug Tracking,Developer,Support E-mail

Software prerequisites

Kind Description
Source requirement libpng
Weak prerequisite IP Multicast routing
Required to use ubit
Source requirement libmpeg
Weak prerequisite Mozilla
Required to use libungif
Source requirement wget
Weak prerequisite Firefox
Required to use libXpm
Source requirement ssh
Source requirement libmysqlclient
Required to build autoconf
Required to use OpenGL
Source requirement libjpeg
Required to build automake
Required to use X11

This entry (in part or in whole) was last reviewed on 7 January 2017.


Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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