VREng (Virtual Reality Engine) is a C++ and OpenGL API-based interactive distributed Web3D application for navigating in and interacting with virtual environments over the Internet through their avatars, chat, audio/video channels, shared white-boards and document publishing. It uses XML to describe VR environments, and supports object manipulation and persistence, new multimedia and models types, and built in image and motion capture. It run on *nix platforms using X11 throught the Ubit toolkit.
DocumentationDeveloper documentation available in HTML format from http://vreng.enst.fr/html/doxygen/html/index.html
released on 28 September 2016
|License||Verified by||Verified on||Notes|
|GPLv2orlater||Janet Casey||8 February 2005|
Leaders and contributors
Resources and communication
|Required to build||autoconf|
|Required to use||OpenGL|
|Required to build||automake|
|Required to use||X11|
|Weak prerequisite||IP Multicast routing|
|Required to use||ubit|
|Required to use||libungif|
|Required to use||libXpm|
This entry (in part or in whole) was last reviewed on 7 January 2017.
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