The goal of 'waterworks' is to provide a high-level realtime compositing system. Unlike realtime rendering systems (open-gl, directx), so far there has been little development toward a free equivalent in the realm of compositing (where 2d raster images are manipulated to create various effects.) In it's current implementation 'waterworks' is a rough prototype of a working system - and must be redesigned before serious development can occur. in the meantime, the current version is fun to play with - and gives insight into future applications (user interfaces, games, webcams, etc.)
released on 22 March 2004
|License||Verified by||Verified on||Notes|
|GPLv2||Janet Casey||12 May 2004|
Leaders and contributors
Resources and communication
|Developer||Mailing List Info/Archive||http://lists.sourceforge.net/mailman/listinfo/waterworks-devel|
This entry (in part or in whole) was last reviewed on 26 October 2007.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.