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ZIG

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ZIG

http://zige.sourceforge.net
'ZIG' is a portable, game-oriented client-server networking and execution framework. It can be used together with other engines or libraries that supply graphics, game physics, etc. to implement a full multiplayer game engine. Its goal is to provide an easy-to-use yet powerful game networking engine so that game developers will not need to write networking engines from scratch using low-level APIs like sockets.


Download

Download External-link-icon.png version 1.3.2 (beta)
released on 19 November 2004

VCS Checkout

:pserver:anonymous@cvs.sourceforge.net:/cvsroot/zige

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Licensing

LicenseVerified byVerified onNotes
LGPLv2.1orlaterJanet Casey14 July 2004



Leaders and contributors

Contact(s)Role
"Email frcecin@terra.com.br" Fabio Reis Cecin Maintainer


Resources and communication

Audience Resource type URI
Developer VCS Repository Webview http://sourceforge.net/cvs/?group_id=61409
Support Mailing List Info/Archive http://lists.sourceforge.net/mailman/listinfo/zige-users


Software prerequisites

Kind Description
Required to use HawkNL
Required to use pthreads

This entry (in part or in whole) was last reviewed on 19 November 2004.



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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.


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