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'ZIG' is a portable, game-oriented client-server networking and execution framework. It can be used together with other engines or libraries that supply graphics, game physics, etc. to implement a full multiplayer game engine. Its goal is to provide an easy-to-use yet powerful game networking engine so that game developers will not need to write networking engines from scratch using low-level APIs like sockets.


Download version 1.3.2 (beta)
released on 19 November 2004

VCS Checkout


Related Projects


LicenseVerified byVerified onNotes
LGPLv2.1orlaterJanet Casey14 July 2004

Leaders and contributors

Fabio Reis Cecin Maintainer

Resources and communication

Audience Resource type URI
Developer VCS Repository Webview
Support Mailing List Info/Archive

Software prerequisites

Kind Description
Required to use pthreads
Required to use HawkNL

This entry (in part or in whole) was last reviewed on 19 November 2004.


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