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Zoe

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Zoe

http://www.alcyone.com/software/zoe/
ZOE (formerly OGLE) is an OpenGL graphics engine, written entirely in Python. It's primary focus is rapid prototyping and experimentation, so it only supports the barest essentials, with focus on wire frames. Special emphasis is placed on particle systems (where non-interacting particles follow simple rules). Some familiarity with OpenGL is expected, although when exploiting the particle system abstractions no specific OpenGL knowledge is required. Demos included are the obligatory spinning polyhedra, static views of conic sections and the Solar System, a 3D surface plotter, a fountain of sparks, a swarming behavior model, a random walk example, a whirpool effect using gravity and drag, and an example of chaos theory and sensitivity to initial conditions.


Download

Download version 1.0 (beta)
released on 1 May 2009

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Licensing

LicenseVerified byVerified onNotes
LGPLv2.1Kelly Hopkins1 May 2009



Leaders and contributors

Contact(s)Role
Erik Max Francis Maintainer


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This entry (in part or in whole) was last reviewed on 1 May 2009.



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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.


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