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Revision as of 23:00, 17 March 2012 by Sudoman (Talk | contribs)

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Blender is an integrated 3D suite for modelling, animation, rendering, post-production, interactive creation and playback (games).

Blender has its own particular user interface, which is implemented entirely in OpenGL and designed with speed in mind. Python bindings are available for scripting; import/export features for popular file formats like 3D Studio and Wavefront Obj are implemented as scripts by the community. Stills, animations, models for games or other third party engines and interactive content in the form of a standalone binary and/or a web plug-in are common products of Blender use.


The Blender User Manual is also available to download in HTML and PDF formats.

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LicenseVerified byVerified onNotes
GPLv2orlaterAndrew Engelbrecht17 March 2012

Leaders and contributors

Ton Roosendaal Maintainer

Resources and communication

Audience Resource type URI
User Forum
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Developer Mailing List Info/Archive
Support Support

Software prerequisites

Kind Description
Required to use OpenGL 2.0 or later

This entry (in part or in whole) was last reviewed on 18 July 2015.


Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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