Broaden your selection: Category/Programming-language
- Bigloo is an implementation of the Scheme programming language. It relies on an optimizing compiler from Scheme to C. Bigloo enables connections between Scheme code and C code. It proposes many extensions to Scheme such as a regular parser compiler, an lalr parser compiler, pattern matching, an object layer, etc.
- CHICKEN is a simple Scheme-to-C compiler supporting the language features as defined in the 'Revised^5 Report on Scheme'. It supports full tail-recursion and first-class continuations. The code it generates is quite portable; compiled files generated by it (including itself) should work with either no or minor changes on other systems. Linking to C modules and C library functions is straightforward, and compiled programs can easily be embedded into existing C code. The package includes many extra libraries.
- 'DrScheme' is a graphical environment for developing programs using the Scheme, MzScheme, and MrEd programming languages. Features include source text highlighting of syntax and run-time errors, support for multiple levels of Scheme from beginner to advanced, an algebraic stepper for the beginner language, interactive and graphical static analysis, a graphical user interface (GUI) library, objects, threads, modules, exceptions, TCP/IP, regular expressions, and filesystem support.
- FreeSnell is a program which computes optical properties of multilayer thin-film coatings. Dielectric, metallic, and granular metallic films are supported. The FreeSnell package includes a SCM script (program) "nk" to create, manage, and query a refractive-index spectral database. FreeSnell is an application of the SCM Scheme implementation and the WB B-tree database package.
- GOOPS is the object-oriented extension to Guile. It is very close in spirit to CLOS (the Common Lisp Object System) but is adapted for the Scheme language. The GOOPS extension gives the user a full object oriented system with multiple inheritance and generic functions with multi-method dispatch. Furthermore, the implementation relies on a true meta object protocol, in the spirit of the one defined for CLOS. This package has been folded into guile; please see that entry (http://directory.fsf.org/guile.html) for the latest information.
- 'Gauche' is an R5RS Scheme implementation that ia meant to be a handy tool for daily work. Its goals include quick startup, a built-in system interface, and native multilingual support. It has an object-oriented system similar to STklos and Guile. It natively supports UTF-8, EUC-JP, and Shift-JIS multibyte encodings.
- The GNU/Linux Audio Mechanics project will be a complete sound editor for GNU/Linux systems. GLAME so far has a graphical frontend to set up filter networks and perform basic audio editing tasks. A Scheme-based command line editor offers low-level access for scripting purposes.
- An implementation of the Scheme programming language built to be used as an extension language. It's a library you can link into your programs. Your program has full access to the interpreter's data structure, so you can extend Guile with your own primitives, datatypes, and syntax, and tailor the language to your application. It also lets more people use your language, as they needn't learn the internals of your app. They just need to understand the language and the primitives you've provided, and they can trade and share ideas by passing around scripts without you. It has arrays, lists, modules, objects, first class functions, and garbage collection.
- Guile-2d is a 2D game programming library for GNU Guile. It is a layer above SDL and OpenGL that provides abstractions for common 2D game programming requirements such as Sprites, Animation, Tilesets, Tile maps, Scene graph, Input handling and Scripting.
Every programming language should have a fun, easy to use 2D game library. Guile-2d draws its inspiration from great libraries/frameworks such as LÖVE, Pygame, and Pyglet.
- Guile-SDL is a set of modules that provide bindings for various
Simple DirectMedia Layer (http://www.libsdl.org) libraries.
Most of the SDL functions are wrapped, with the exception of a few functions that are too C-centric. The SDL threads, audio and network functions are not included. However, there are (optionally configured) bindings for SDL_mixer and SDL_ttf.
Also included is SDL_gfx 2.0.22 (by Andreas Schiffler) source code (LGPL 2.1) and bindings for it.