Category/Software-development/game-development

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game-development (14)



Allegro
Allegro is multi-platform game programming library for C/C++ developers distributed freely, that provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI. It can also be used for other types of multimedia programming.

Alpy
Alpy provides a Python binding to the C Allegro game programming library. This binding is mostly focused with providing a basic "raw" interface to the library, trying to preserve most of the Python API similar to the C version to ease the transition to C programmers.

BRL-CAD
BRL-CAD includes an interactive geometry editor, parallel ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, image-processing and signal-processing tools.

Clanlib
ClanLib is a medium level development kit. At its lowest level, it provides a platform independent way of dealing with display, sound, input, networking, files, threading, etc. Beyond that ClanLib builds a generic game development framework, giving you easy handling of resources, network object replication, graphical user interfaces (GUI) with theme support, game scripting and more. It lets game developers avoid lowlevel trivials like setting up a directdraw window, sound mixing, reading image files, etc. All those things are simplified into object oriented classes and function calls. ClanLib uses a resource system to keep track of images, fonts, samples and music. It supports Targa, PCX, JPEG, PNG and BMP for images; wave files for sample; and Ogg Vorbis and MikMod for music. The resource system separates physical data formats from your code, and makes it easy to make themes and other plugins for your game. All classes in clanlib focus on making simple interfaces that are customizeable and expandable. This keeps your game code clean and simple, but still lets you to do advanced work. ClanLib is object oriented, which lets you operate at both high and low levels, minimizing redundant code but still letting you do things not supported by clanlib's high level APIs.

Firestr
Firestr in short, is a distributed, decentralized way to communicate and share through running programs.

You don't send a message to someone, you send an program, which can have rich content. All programs are wired up together automatically providing distributed communication, either through text, images, videos, or games.

The source code to all applications is available immediately to instantly clone and modify.

GGZ Gaming Zone
The GGZ Gaming Zone develops a free gaming environment, based on a client-server architecture. More than 20 games are already available directly from the project, and integration into the major free desktops like KDE and GNOME is also being done. Player privacy, lack of advertisements and source code availability for game routine verification make this project a reliable platform for free games. Several independent game projects do already support playing over GGZ.

Invasores
'Invasores' was originally designed as a proof of concept of which language is fastest for developing games. After that, people started using it just for fun, and development continues this way. It should evolve into a game engine for simple games, probably for kids.

Libgaudio
Libgaudio is a C/C++ library to facilitate easy incorporation of sound and sound effects into games. Samples are loaded into memory and playback is then triggered or stopped. The system mixes any number of concurrently playing samples together (up to a predefined maximum). It is also possible to include a background MP3 soundfile in the mix.

Plib
PLIB is a set of libraries to write games and other realtime interactive applications that are 100% portable across a wide range of hardware and operating systems. It's used by Majik3D, FlightGear, and others, and includes libraries for GUI widgets, sound replay, geometry, scene graph, joystick, and fonts/text. The package also includes a scripting language and networking code, both focused towards games.

Processing.js
Processing.js implements the Processing api in javascript and also converts processing programs to javascript. Thus allowing someone to program an html5/javascript program by just learning the processing programming language. Processing was originally developed to be easy for artists to program, but it is functional enough to be used for doing any visual programming including game making. Processing itself is also free software, but it depends on nonfree parts of Java; therefore Processing.js is a good alternative.

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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software described in this text has its own copyright notice and license, which can usually be found in the distribution itself.


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