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game-development (28)

Allegro is multi-platform game programming library for C/C++ developers distributed freely, that provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI. It can also be used for other types of multimedia programming.

Alpy provides a Python binding to the C Allegro game programming library. This binding is mostly focused with providing a basic "raw" interface to the library, trying to preserve most of the Python API similar to the C version to ease the transition to C programmers.

Avaneya: Viking Lander Remastered DVD
Whether you are a fan of science fiction, a space–science enthusiast, hobbyist, photographer, gamer or a patron of grass–roots libre arts and technology, you are sure to find the first successful images from the surface of Mars highly captivating. These mind blowing images were taken by NASA's Viking landers during the highly ambitious, billion–dollar mission first launched in 1975. However, many images were nearly lost to history due to magnetic tape deterioration and archaic proprietary technology.

With NASA's blessing, our team developed the technology to recover many of these images. This research tool was part of the design phase of our parent project, Avaneya — our upcoming libre cerebral science fiction game for the GNU operating system set on Mars, described in the words of Richard Stallman as an exciting, pioneering project.

Originally an internal research tool, overwhelming public interest compelled us to release the technology on this DVD for all. Now everyone can relive the original breathtaking experience that captured the world's attention and marked the first successful moment in history that humanity saw Mars — not as a distant, impersonal, celestial body, beheld through a telescope for centuries, but as a tangible and alien world well within its reach.

BRL-CAD includes an interactive geometry editor, parallel ray-tracing support for rendering and geometric analysis, path-tracing for realistic image synthesis, network distributed framebuffer support, image-processing and signal-processing tools.

ClanLib is a medium level development kit. At its lowest level, it provides a platform independent way of dealing with display, sound, input, networking, files, threading, etc. Beyond that ClanLib builds a generic game development framework, giving you easy handling of resources, network object replication, graphical user interfaces (GUI) with theme support, game scripting and more. It lets game developers avoid lowlevel trivials like setting up a directdraw window, sound mixing, reading image files, etc. All those things are simplified into object oriented classes and function calls. ClanLib uses a resource system to keep track of images, fonts, samples and music. It supports Targa, PCX, JPEG, PNG and BMP for images; wave files for sample; and Ogg Vorbis and MikMod for music. The resource system separates physical data formats from your code, and makes it easy to make themes and other plugins for your game. All classes in clanlib focus on making simple interfaces that are customizeable and expandable. This keeps your game code clean and simple, but still lets you to do advanced work. ClanLib is object oriented, which lets you operate at both high and low levels, minimizing redundant code but still letting you do things not supported by clanlib's high level APIs.

DOSBox is a DOS-emulator that uses the SDL-library which makes DOSBox very easy to port to different platforms. DOSBox has already been ported to many different platforms, such as Windows, BeOS, Linux, MacOS X...

DOSBox also emulates CPU:286/386 realmode/protected mode, Directory FileSystem/XMS/EMS, Tandy/Hercules/CGA/EGA/VGA/VESA graphics, a SoundBlaster/Gravis Ultra Sound card for excellent sound compatibility with older games...

You can "re-live" the good old days with the help of DOSBox, it can run plenty of the old classics that don't run on your new computer!

Dolphin is an emulator for two recent Nintendo video game consoles: the GameCube and the Wii. It allows PC gamers to enjoy games for these two consoles in full HD (1080p) with several enhancements: compatibility with all PC controllers, turbo speed, networked multiplayer, and even more!

Fire★ is a distributed, decentralized way to communicate and share through running programs.

You don't send a message to someone, you send an program, which can have rich content. All programs are wired up together automatically providing distributed communication, either through text, images, videos, or games.

The source code to all applications is available immediately to instantly clone and modify.

Free Unix Spectrum Emulator
Fuse (the Free Unix Spectrum Emulator) was originally, and somewhat unsurprisingly, a ZX Spectrum emulator for Unix. However, it has now also been ported to Mac OS X, which may or may not count as a Unix variant depending on your advocacy position. It has also been ported to Windows, the Wii, AmigaOS and MorphOS, which are definitely not Unix variants.

GGZ Gaming Zone
The GGZ Gaming Zone develops a free gaming environment, based on a client-server architecture. More than 20 games are already available directly from the project, and integration into the major free desktops like KDE and GNOME is also being done. Player privacy, lack of advertisements and source code availability for game routine verification make this project a reliable platform for free games. Several independent game projects do already support playing over GGZ.

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