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(Created page with "{{Entry |Name=Chipmunk |Short description=a fast 2D physics library written in C. |Full description=Chipmunk is a fast 2D rigid body physics library written in C. Supports fast c...")
 
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|Full description=Chipmunk is a fast 2D rigid body physics library written in C. Supports fast circle, segment, and convex polygon collisions.
 
|Full description=Chipmunk is a fast 2D rigid body physics library written in C. Supports fast circle, segment, and convex polygon collisions.
 
<br />
 
<br />
# Designed for 2D video games.
+
* Designed for 2D video games.
 
+
* Circle, convex polygon, and line segment collision primitives.
# Circle, convex polygon, and line segment
+
* Multiple collision primitives can be attached to the same rigid body.
 
+
* Fast collision detection by using a spatial hash for the broad phase.
collision primitives.<br />
+
* Extremely fast impulse solving by utilizing Erin Catto's contact persistence algorithm.
 
+
* Support for collision callbacks based on object types.
# Multiple collision primitives can be attached
+
* Impulses applied to contact points can be retrieved after the impulse solver has finished.
 
+
* Several kinds of joints available.
to the same rigid body.<br />
+
* C99 implementation, no external dependencies.
 
+
* Ruby extension available.
# Fast collision detection by using a spatial hash
+
* Simple, read the documentation.
 
+
|Homepage URL=http://chipmunk-physics.net/
for the broad phase.<br />
+
|Is GNU=No
 
+
# Extremely fast impulse solving by utilizing Erin
+
 
+
Catto’s contact persistence algorithm.<br />
+
 
+
# Support for collision callbacks based on object
+
 
+
types.<br />
+
 
+
# Impulses applied to contact points can be
+
 
+
retrieved after the impulse solver has finished.<br />
+
 
+
# Several kinds of joints available.
+
 
+
# C99 implementation, no external dependencies.
+
 
+
# Ruby extension available.
+
 
+
# Simple, read the documentation.
+
 
|User level=intermediate
 
|User level=intermediate
|Status=Live
 
|Component programs=
 
|Homepage URL=http://wiki.slembcke.net/main/published/Chipmunk
 
|VCS checkout command=
 
 
|Computer languages=C
 
|Computer languages=C
|Documentation note=http://files.slembcke.net/chipmunk/chipmunk-docs.html
+
|Documentation note=http://chipmunk-physics.net/release/ChipmunkLatest-Docs/
|Paid support=
+
|IRC help=
+
|IRC general=
+
|IRC development=
+
 
|Related projects=Pymunk
 
|Related projects=Pymunk
 
|Keywords=2D,library,libraries,C,C library,gaming
 
|Keywords=2D,library,libraries,C,C library,gaming
|Is GNU=n
+
|Version identifier=6.0.2
|Last review by=Kelly Hopkins
+
|Version date=2011/09/20
|Last review date=2009-02-06
+
|Submitted by=Database conversion
+
|Submitted date=2011-04-01
+
|Version identifier=4.1.0
+
|Version date=2009-02-06
+
 
|Version status=stable
 
|Version status=stable
|Version download=http://files.slembcke.net/chipmunk/release/ChipmunkLatest.tgz
+
|Version download=http://chipmunk-physics.net/release/ChipmunkLatest.tgz
|License verified date=2009-02-06
+
 
|Version comment=- # Ruby extension available.
 
|Version comment=- # Ruby extension available.
 
+ # Ruby and OCaml extensions available.
 
+ # Ruby and OCaml extensions available.
 +
}}
 +
{{Project license
 +
|License=Expat
 +
|License verified by=Kelly Hopkins
 +
|License verified date=2009-02-06
 
}}
 
}}
 
{{Person
 
{{Person
 +
|Real name=Scott Lembcke
 
|Role=Maintainer
 
|Role=Maintainer
|Real name=Scott Lembcke
 
 
|Email=slembcke@gmail.com
 
|Email=slembcke@gmail.com
|Resource URL=
 
 
}}
 
}}
 
{{Resource
 
{{Resource
 
|Resource audience=Developer
 
|Resource audience=Developer
 
|Resource kind=VCS Repository Webview
 
|Resource kind=VCS Repository Webview
|Resource URL=chipmunk-physics-read-only
+
|Resource URL=https://github.com/slembcke/Chipmunk-Physics
}}
+
{{Resource
+
|Resource audience=Developer
+
|Resource kind=VCS Repository Webview
+
|Resource URL=http://chipmunk-physics.googlecode.com/svn/trunk/
+
 
}}
 
}}
 
{{Resource
 
{{Resource
 
|Resource audience=Developer
 
|Resource audience=Developer
 
|Resource kind=Homepage
 
|Resource kind=Homepage
|Resource URL=http://code.google.com/p/chipmunk-physics/
+
|Resource URL=http://chipmunk-physics.net/
 
}}
 
}}
 
{{Resource
 
{{Resource
 
|Resource audience=General
 
|Resource audience=General
 
|Resource kind=Forum
 
|Resource kind=Forum
|Resource URL=http://www.slembcke.net/forums/viewforum.php?f=1
+
|Resource URL=http://chipmunk-physics.net/forum/
 
}}
 
}}
 
{{Software category
 
{{Software category
 
|Interface=library
 
|Interface=library
|Library=c
 
 
|Use=library
 
|Use=library
 
}}
 
}}
{{Project license
+
{{Featured
|License=Expat
+
|Featured date=2011/12/05
|License verified by=Kelly Hopkins
+
|Featured category=Development
|License verified date=2009-02-06
+
 
}}
 
}}

Latest revision as of 16:37, 12 December 2011

[edit]

Chipmunk

http://chipmunk-physics.net/
Chipmunk is a fast 2D rigid body physics library written in C. Supports fast circle, segment, and convex polygon collisions.

  • Designed for 2D video games.
  • Circle, convex polygon, and line segment collision primitives.
  • Multiple collision primitives can be attached to the same rigid body.
  • Fast collision detection by using a spatial hash for the broad phase.
  • Extremely fast impulse solving by utilizing Erin Catto's contact persistence algorithm.
  • Support for collision callbacks based on object types.
  • Impulses applied to contact points can be retrieved after the impulse solver has finished.
  • Several kinds of joints available.
  • C99 implementation, no external dependencies.
  • Ruby extension available.
  • Simple, read the documentation.

Documentation

http://chipmunk-physics.net/release/ChipmunkLatest-Docs/

Related Projects


Download

Download External-link-icon.png version 6.0.2 (stable)
released on 20 September 2011

Categories




Licensing

LicenseVerified byVerified onNotes
ExpatKelly Hopkins6 February 2009



Leaders and contributors

Contact(s)Role
"Email slembcke@gmail.com" Scott Lembcke Maintainer


Resources and communication

Audience Resource type URI
Developer Homepage http://chipmunk-physics.net/
General Forum http://chipmunk-physics.net/forum/
Developer VCS Repository Webview https://github.com/slembcke/Chipmunk-Physics


Software prerequisites



Entry
























Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.


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