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Difference between revisions of "Chipmunk"

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|Featured date=2011/12/05
|Featured date=2011/12/05
|Featured source=Sudoman
|Featured category=Development
|Featured category=Development

Latest revision as of 16:37, 12 December 2011


a fast 2D physics library written in C.

Chipmunk is a fast 2D rigid body physics library written in C. Supports fast circle, segment, and convex polygon collisions.

  • Designed for 2D video games.
  • Circle, convex polygon, and line segment collision primitives.
  • Multiple collision primitives can be attached to the same rigid body.
  • Fast collision detection by using a spatial hash for the broad phase.
  • Extremely fast impulse solving by utilizing Erin Catto's contact persistence algorithm.
  • Support for collision callbacks based on object types.
  • Impulses applied to contact points can be retrieved after the impulse solver has finished.
  • Several kinds of joints available.
  • C99 implementation, no external dependencies.
  • Ruby extension available.
  • Simple, read the documentation.



Download version 6.0.2 (stable)
released on 20 September 2011


Related Projects


LicenseVerified byVerified onNotes
ExpatKelly Hopkins6 February 2009

Leaders and contributors

Scott Lembcke Maintainer

Resources and communication

Audience Resource type URI
General Forum
Developer VCS Repository Webview
Developer Homepage

Software prerequisites


Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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