Curse of War
Curse of War
Curse of War is a fast-paced action strategy game for GNU/Linux implemented using C and ncurses. Since version 1.2.0, there is also an SDL version.
Unlike most RTS, you are not controlling units, but focus on high-level strategic planning: Building infrastructure, securing resources, and moving your armies.
The core game mechanics turns out to be quite close to WWI-WWII type of warfare, however, there is no explicit reference to any historical period.
- IRC general channel
released on 16 August 2013
|License||Verified by||Verified on||Notes|
|GPLv3orlater||Jgay||23 August 2013|
Leaders and contributors
|Maximilian Dietrich||CRUX package, manpages and Makefile.|
|Kirill Dmitrenko||Minor contribution to the Makefile.|
|Yves Quemener||Compatibility with Windows, building with CMake.|
|Alexey Nikolaev.||Programming, graphics, AUR git packages.|
|Anton Balashov||Debian and Ubuntu packages, manpages, Makefile.|
Resources and communication
|Required to build||ncurses|
|Required to use||ncurses|
This entry (in part or in whole) was last reviewed on 23 August 2013.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.