Emacs-gdscript-mode
emacs-gdscript-mode
https://github.com/godotengine/emacs-gdscript-mode
GDScript support and syntax highlighting in Emacs
This package adds support for the GDScript programming language from the Godot game engine in Emacs. It gives syntax highlighting and indentations. This mode features all the essentials:
- Syntax highlighting.
- Code folding.
- Debugger support.
- Imenu.
- Support for scenes (.tscn) and script (.gd) files.
- Comment wrapping when using fill-paragraph.
- Indentation and auto-indentation: tab-based (default) and space-based.
- Automatic pairing of parentheses, brackets, etc.
- Code formatting using gdformat.
- Auto-completion for all the keywords in the gdscript-keywords.el file.
- Run or open the project and files with Godot.
- Browsing the API reference in Emacs.
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Notes
Leaders and contributors
Contact(s) | Role |
---|---|
Nathan Lovato | |
Fabián E. Gallina (Fgallina) |
Resources and communication
Software prerequisites
Kind | Description |
---|---|
Weak prerequisite | godot |
Required to use | emacs |
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