Emacs-gdscript-mode

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emacs-gdscript-mode

https://github.com/godotengine/emacs-gdscript-mode
GDScript support and syntax highlighting in Emacs

This package adds support for the GDScript programming language from the Godot game engine in Emacs. It gives syntax highlighting and indentations. This mode features all the essentials:

  • Syntax highlighting.
  • Code folding.
  • Debugger support.
  • Imenu.
  • Support for scenes (.tscn) and script (.gd) files.
  • Comment wrapping when using fill-paragraph.
  • Indentation and auto-indentation: tab-based (default) and space-based.
  • Automatic pairing of parentheses, brackets, etc.
  • Code formatting using gdformat.
  • Auto-completion for all the keywords in the gdscript-keywords.el file.
  • Run or open the project and files with Godot.
  • Browsing the API reference in Emacs.





Licensing

License

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Notes

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tplaten

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11 February 2023




Leaders and contributors

Contact(s)Role
Nathan Lovato
Fabián E. Gallina (Fgallina)


Resources and communication

Software prerequisites

KindDescription
Weak prerequisitegodot
Required to useemacs




Entry





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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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