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Glife is a simulation that uses the concepts found in Artificial Life. Its goal is to provide a limited number of rules, and then watch some sort of "society" emerge. Trends develop as animals interact with the terrain and with each other. This program is an "Artificial Society" program. The rules are placed in the program (and are somewhat customizeable). You then observe what happens; you can also find information on the individual animals or watch specific trends such as "wealth distribution." You place the rules and watch trends and structures emerge. The terrain is a grid, and the circles inside represent the terrain and the animals.


Download version 0.8 (stable)
released on 30 November 2004

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Related Projects


LicenseVerified byVerified onNotes
GPLv2Janet Casey31 January 2001

Leaders and contributors

Ali Abdin < Maintainer

Resources and communication

Audience Resource type URI
Developer VCS Repository Webview
Bug Tracking,Developer,Help,Support Mailing List Info/Archive

Software prerequisites

Kind Description
Required to use GNOME
Required to use libglade

This entry (in part or in whole) was last reviewed on 30 November 2004.


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