Gravitational Particle Simulator uses numerical methods to simulate the behaviour of particles that obey the gravitational laws of motion. The numerical method used to approximate the differential equations is a 4th order Runge Kutta method. Home page is in Italian only, but the README and the comments in the code are in English.
DocumentationUser demos included
released on 7 September 2000
|License||Verified by||Verified on||Notes|
|GPLv2||Janet Casey||19 June 2001|
Leaders and contributors
Resources and communication
|Required to use||Open GL|
|Required to build||GTK+|
This entry (in part or in whole) was last reviewed on 9 February 2004.