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Difference between revisions of "Sly"

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{{Entry
 
{{Entry
 
|Name=guile-2d
 
|Name=guile-2d
|Short description=A 2D game programming library for GNU Guile
+
|Short description=A 2D game engine for GNU Guile
 
|Full description=Guile-2d
 
|Full description=Guile-2d
 
  is a 2D game programming library for GNU Guile. It is a layer above SDL
 
  is a 2D game programming library for GNU Guile. It is a layer above SDL

Revision as of 14:50, 6 June 2014

[edit]

Sly

https://gitorious.org/sly/sly
Sly is a free software game engine written in GNU Guile Scheme. It provides an abstraction layer above SDL and OpenGL for common game programming requirements such as meshes, shaders, sprites, animation, tilesets, scene graph, keyboard/mouse input, and scripting.

Sly differentiates itself from other game engines by providing an interactive development environment via Guile's read-eval-print-loop (REPL), exposing a functional API instead of an object-oriented one, and encouraging reactive programming.

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Licensing

LicenseVerified byVerified onNotes
GPLv3orlaterJgay27 September 2013



Leaders and contributors

Contact(s)Role
David Thompson Maintainer


Resources and communication

Software prerequisites

Kind Description
Required to build guile-sdl >= 0.5.0
Required to build SDL 1.2
Required to build FreeImage >= 3.0
Required to build GNU Guile >= 2.0.11
Required to build guile-opengl

This entry (in part or in whole) was last reviewed on 4 October 2013.



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Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

The copyright and license notices on this page only apply to the text on this page. Any software or copyright-licenses or other similar notices described in this text has its own copyright notice and license, which can usually be found in the distribution or license text itself.


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