Difference between revisions of "Sly"
|(One intermediate revision by one user not shown)|
|Line 1:||Line 1:|
|Short description=A 2D game
|Short description=A 2D game for GNU Guile
|Full description=Guile-2d is a 2D game programming library for GNU Guile. It is a layer above SDL and OpenGL that provides abstractions for common 2D game programming requirements such as Sprites, Animation, Tilesets, Tile maps, Scene graph, Input handling and Scripting.
requirements such as Sprites, Animation, Tilesets, Tile maps, Scene
graph, Input handling and Scripting.
Every programming language should have a fun, easy to use 2D game
Every programming language should have a fun, easy to use 2D game library. Guile-2d draws its inspiration from great libraries/frameworks such as LÖVE, Pygame, and Pyglet.
library. Guile-2d draws its inspiration from great libraries/frameworks
such as LÖVE, Pygame, and Pyglet.
Revision as of 14:32, 13 June 2014
Sly is a free software game engine written in GNU Guile Scheme. It provides an abstraction layer above SDL and OpenGL for common game programming requirements such as meshes, shaders, sprites, animation, tilesets, scene graph, keyboard/mouse input, and scripting.
Sly differentiates itself from other game engines by providing an interactive development environment via Guile's read-eval-print-loop (REPL), exposing a functional API instead of an object-oriented one, and encouraging reactive programming.
|License||Verified by||Verified on||Notes|
|GPLv3orlater||Jgay||27 September 2013|
Leaders and contributors
Resources and communication
|Required to build||SDL 1.2|
|Required to build||FreeImage >= 3.0|
|Required to build||GNU Guile >= 2.0.11|
|Required to build||guile-opengl|
|Required to build||guile-sdl >= 0.5.0|
This entry (in part or in whole) was last reviewed on 4 October 2013.