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gzochi (/zoʊ-ʧi:/) is a framework for developing massively multiplayer online games. A server container provides services to deployed games, which are written in Guile Scheme, that abstract and simplify some of the most challenging and error-prone aspects of online game development: Concurrency, data persistence, and network communications. A very thin client library can be embedded to provide connectivity for client applications written in any language.


LicenseVerified byVerified onNotes
GPLv3orlaterJgay5 September 2014

Leaders and contributors

Julian Graham Lead Developer

Resources and communication

Audience Resource type URI
Developer Mailing List
Developer VCS Repository Webview
Developer Homepage
Developer Bug Tracking

Software prerequisites

Kind Description
Required to use GNU Guile

This entry (in part or in whole) was last reviewed on 23 April 2015.


Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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