KBillar is a billiard game in which everything is user-definable: the table, borders, ball properties, gravity, etc. The user can choose to play billiards on surfaces such as a sphere, a cylinder, or a torus, or in any map which can be expressed as z(x,y). The radius of the ball can be changed, and there is an mode in which the user can become the billiard ball. To parse complex mathematical maps, KBillar uses methods from Kalamaris.
released on 30 December 2002
|License||Verified by||Verified on||Notes|
|GPLv2orlater||Janet Casey||12 December 2002|
Leaders and contributors
|Antonio Larrosa Jimenez||Maintainer|
Resources and communication
|Required to use||KDE 3.0 or later|
|Required to use||Qt (compiled with OpenGL module)|
|Required to use||Mesa|
|Required to use||libgmp|
This entry (in part or in whole) was last reviewed on 3 December 2009.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.
The copyright and license notices on this page only apply to the text on this page. Any software described in this text has its own copyright notice and license, which can usually be found in the distribution itself.