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Libgaudio is a C/C++ library to facilitate easy incorporation of sound and sound effects into games. Samples are loaded into memory and playback is then triggered or stopped. The system mixes any number of concurrently playing samples together (up to a predefined maximum). It is also possible to include a background MP3 soundfile in the mix.


Download version 1.6 (stable)
released on 13 December 2000



LicenseVerified byVerified onNotes
GPLv2Janet Casey12 December 2000

Leaders and contributors

Andreas Schiffler Maintainer
K. Robbillard Contributor

Resources and communication

Audience Resource type URI
Bug Tracking,Developer,Support E-mail

Software prerequisites

Kind Description
Required to build libsndfile (v. 0.0.22 included) available from

This entry (in part or in whole) was last reviewed on 7 January 2008.


Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.3 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the page “GNU Free Documentation License”.

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