Libgaudio is a C/C++ library to facilitate easy incorporation of sound and sound effects into games. Samples are loaded into memory and playback is then triggered or stopped. The system mixes any number of concurrently playing samples together (up to a predefined maximum). It is also possible to include a background MP3 soundfile in the mix.
released on 13 December 2000
|License||Verified by||Verified on||Notes|
|GPLv2||Janet Casey||12 December 2000|
Leaders and contributors
Resources and communication
|Required to build||libsndfile (v. 0.0.22 included) available from http://www.zip.com.au/~erikd/libsndfile/|
This entry (in part or in whole) was last reviewed on 16 February 2017.